Turn 4: June 15-17
1. Fighting continues around St. Lo as Americans try to break out.
2. British and Commonwealth troops take Falaise.
3. British armor continues to probe eastward toward Paris.
Turn 5: June 18-20
1. The Americans break out and head south in two prongs.
2. The British head east.
Turn 6: June 21-23
The front line has disintegrated; the Allies advance at will (except for one AA battery, the only remaining German troops are isolated units located at the extreme edges of the map, outside the screen shot).
1. Unopposed American columns head southwest toward Rennes (a) and south toward Le Mans (b).
2. An unopposed British column heads east toward Paris (a), while part will soon break off to head south toward Chartres (b).
Turns 7-17: June 24 - July 26
Paris quickly falls along with all other objectives, followed by a month of mopping up operations against isolated German units that sporadically popped up in reinforcement centers across France.
Game note: an odd thing, that last bit. The scenario's stated victory conditions were "control Paris OR control any three objectives." But apparently there's a glitch in the game because:
- I controlled three objectives in the first few turns – no victory;
- I controlled all objective hexes in Paris by end of June – no victory;
- I controlled all Paris hexes (objective or otherwise) in early July – no victory;
- I controlled all objective hexes and all controllable (i.e. reinforcement) hexes on the map by mid July – no victory;
- I destroyed the last German unit on the map on turn 17, end of July – finally VICTORY!
So it turns out the REAL victory conditions for the scenario are "control every controllable hex (objective or not) and destroy every German unit on the map." Still a fun game, although the mop-up operation did start to drag toward the end.