Thursday, April 20, 2017

OD&D: Ravensburg Sessions 5 and 6

Catching up with two weeks worth of session reports in one post.

Session 5: First off, two Wednesdays ago when +Tim Shorts and I had a one-on-one session...

     Boneswa the elf and his sidekicks sought out information regarding the ornate ring he and Roghan had found in the Black Tower the previous week. Boneswa found an old widowed antiquities vendor, Natalia Stoynich, who offered to look into it, but it would take a few days.
     While waiting, Boneswa decided to head north on the Willowgrove Road to hunt for goblins, since he had so far found none on the first level of the Black Tower's dungeons. After a few hours march he was attacked by a fairly large band, and barely managed to drive them off. The surviving goblins fled toward...the Black Tower. Boneswa headed back to Ravensburg to collect the goblin bounty. A lieutenant of the Ravensburg's Black Guard paid the bounty and said he could hook up Boneswa with some caravan guard work in the future.
     Boneswa then headed back to Natalia's antique shop. She had the name of the family whose crest appeared on the ring, and gave Boneswa the address of Durston Lowell, last heir of a family of halfling bankers in Hightower.
     Boneswa paid master Lowell a visit, discovering he was an impoverished last heir, living in a mansion that was falling apart. The ring had belonged to Lowell's brother, who had disappeared in the Black Tower in a bid to regenerate the family fortune. In exchange for the ring, Lowell gave Boneswa three items which a comrade of his brother's had brought back from the dungeon – a potion of healing, a ring of spell storing, and a magic sword (exact nature as yet unknown to Boneswa).
   Here the session ended.

Session 6: Last night, +Rob Conley was back in action playing Roghan, the fighting-man.

     Not looking to head back into the tower again so soon, Boneswa and Rhogan checked with Lieutenant Argus about caravan work. Argus came through and put them in contact with an agricultural exporter named Susan Fellgood. The adventurers and the businesswoman haggled a bit and agreed on a fee. Two days later they set off.
     Over the course of the two-day journey south along the Ham's Fork road, the party encountered a massive ditch blocking the road (carved out by a recently fallen meteorite), and with the help of some elven hunters (for which the party traded some of the goods they were transporting), they built a makeshift log bridge over the ditch and continued on.
     Camping for the night near a broken down church, the party set out trip wires. During the pre-dawn watch, two ogres stumbled over it. Spells were cast, and soon one ogre was sound asleep, and the other charmed. The party ditched the ogres by telling the charmed one to head north and check out the meteorite for them once his companion woke up.
     Reaching the Ham River, the group encountered a young woman about to commit suicide by throwing herself off the bridge into the water with a rock tied to her ankle. Boneswa talked her out of it, and convinced her to accompany the party the rest of the way to Ham's Fork. On the way, the young woman, Helena, admitted she had recently been afflicted with kaprothropy, and was now a were-boar. On two separate occasions she had lost control of herself and killed people from her village. Unable to bear what she had become, she wanted to end her life. The party promised to find a priest or a healer to help her.
     Once in Ham's Fork, the party settled their accounts with Susan Fellgood and went in search of the priest of Saint Lillian's church. Father Michael took the party in for the night, but admitted Helena's condition was beyond his own knowledge and abilities. He sent some parish members out in search of Diana Foxglove, a halfling healer who wandered the environs of Ham's Fork.
     The next morning at breakfast, Father Michael was able to give the party news of Diana Foxglove's whereabouts. She was in a hamlet known as Goodwater, about a day's march to the west. The hamlet was engaged in a minor war with a local band of goblins, and Diana was serving them as medic.
     The party made their way to Goodwater and made the acquaintance of Diana and the hamlet's makeshift militia. The group offered to put an end to the local goblin scourge, and Diana agreed to cure Helena's kaprothropy.
     And here the session ended.



Sunday, April 16, 2017

Neighborhoods of Ravensburg: The Iron Quarter


Overview

The Iron Quarter is Ravensburg's seat of security and justice. It is a notably safe, but un-lively neighborhood of the city.

Notable Locations

Black Guard Barracks: The barracks of the Ravensburg City Guard (known as the Black Guard). Commanded by Captain Garen Ruger. Lieutenant John Argus is responsible for the payment of bounties and rewards.

The City Armory: A smithy and arms store, well guarded. All the arms and armor of the Black Guard are made here.

The Court House: All accused criminals in Ravensburg are tried here.

Irongate Gaol: A tall, square keep, that serves as Ravensburg's prison. Hangings take place in the courtyard. Lesser criminals are pilloried there as well. Serious, but non-capital prisoners are locked in the dungeons beneath the keep. No one has ever escaped from the latter.

The Sleeping Guardsman Tavern: A middling-quality tavern and a favored drinking hole of Black Guardsmen. Nora Flinthammer (dwarf) is the proprietor.

Underground Tunnels: It is rumored that underground tunnels connect the gaol, armory, court house and barracks.

Thursday, March 30, 2017

OD&D: Ravensburg/Black Tower Session 4

Last night Roghan the Fighting-Man joined up with Boneswa the Elf to plumb the depths of the Black Tower once more.

Player Characters 
   - Boneswa the Elf ( +Tim Shorts )
   - Roghan, the Fighting-Man ( +Rob Conley )

Sidekicks
   - Sister Regina, a Cleric (Boneswa)
   - Corder, a Fighting-Man (Boneswa)
   - Presto, an Elf (Roghan)
   - Lena, a Magic-User (Roghan)

New Rumors
In Ravensburg's Surly Dragon Inn, Roghan and Boneswa picked up two new rumors:
   - A large cat – perhaps a mountain lion? tiger? – has been spotted on the edges of the briars.
   - Goblins are based in the southwest of the dungeon's first level.

Exploration 
The party entered the tower and headed east with the plan of exploring how far the dungeon extended in that direction (the dungeon is relatively large but it's not a megadungeon, so the party knows there are definite edges to it). Once they could go no farther east, they turned north, pushing for the edge of the dungeon that way. In the course of their exploration, they found a spiral staircase leading down to a lower level (or levels), but they did not follow it down.

Enemies 
The party had three encounters with zombies who seem to have infested the northeast section of the dungeon. One cloaked zombie turned out to be a spellcaster who blasted Corder (one of Boneswa's sidekicks) with a magic missile, before being taken down.

Oddities
   - The party discovered a secret wall compartment that contained a tiny silver orb, about 1" across. The orb responds to questions with beeps and whistles (think R2-D2).
   - The party passed through a previously explored room where they had found a child's ragdoll and a fingerpainted parchment depicting a happy family (mom, dad, little girl, all smiling on a sunny day). In an adjacent room, the party discovered a zombie devouring the remains of a man and a woman, non-adventurers in "civilian" traveling clothes.
   - In another room the party encountered a fist-sized gem floating in mid air. Roghan's sidekick Lena approached it with a 10' pole and prodded it. A hail of arrows shot from the walls, but Lena's use of the 10' pole made it easy for her to dodge them (+4 to her save). The gem however disappeared. It turned out to be a projection of some sort. The party drove an iron spike into the hole from which the projection originated.

Loot
   - Ornate, finely crafted gold ring with a gem chip (worth 300 gp, but the party wants to see if it is perhaps a family heirloom to anyone in Ravensburg, who might be willing to pay more for its return).
   - 50 gold coins in a pouch
   - A wooden unholy symbol (from the zombie mage's neck)
   - A bundle of silverware hidden up a kitchen chimney (worth 40 gold)