Saturday, March 28, 2015

Simple Weather Table

Just futzing around with a simple weather table to give temperature, precipitation, lightning and wind all with a single d100 roll, coupled with a d4 roll for duration in days. The idea was to create periods of weather with minimal dice rolls allowing a GM to quickly plot out an entire month's worth or even year's worth of weather prior to play.


The results are weighted to give a normal seasonal temperature more often than not. Little to no wind and precipitation are more frequent than heavy winds and precipitation. Heavy precipitation has about a 50% chance of being accompanied by lightning in the spring and summer months.

The GM has to use judgment to interpret certain outcomes. Several days of heavy precipitation in the winter months will bring deep snow, several days of heavy precipitation in summer months may bring about flooding in low-lying areas, etc. Changes in weather can be made as gradual or abrupt as necessary for the GM to create a natural feel to the effects. 

Tuesday, March 17, 2015

Adventure Sound Bites

Just when you thought it was safe to go back into the blogosphere. Here are two weeks' worth of adventure sound bites from the Monday Night Ubergoobers.

From last week:

A: "How did Leshar [a lizard-man PC] escape from the gladiator pits?"
B: "He pretended to be luggage."

"Leshar was glad he ate her!"

"They've got a man-crush on Leshar."

"Mixed metaphors are one of the mysteries of his church."

"Not even the bad guys wanted him on their side."

*****

From last night: 

"He looks like somebody just stole his blueberry muffin."

"You can burn your bridges. You can burn your britches. Just don't burn the bread."

A: "I can't find the button to roll a perception check."
B: "That means you get disadvantage on your roll."

"Apparently I'm oblivious but very persuasive."

"You can probably get some privacy out in the barn."

"The head official stands up like somebody put an electric shock to his ass."

"Use your paladinism!"

"I'll get right in the faces of the dandy-boys and smile."

"Attempting smackage....smackage achieved!"

"Boom! There's paladin all over the place!"

"Hard to score a hit when you're slippin' in your own piss."

"Use your ruler, see how long it is."

Sunday, March 15, 2015

The Well-Dressed Sorceror

A spring collection of robes for the style-conscious magic-user.

Argyle's Robe of Bundling: a +1 robe of protection that allows the wearer to bundle, at will, any sack, pack, or loose roll of gatherable objects into a portable packet, held together by a complex criss-crossing diamond pattern of magically summoned twine.

Herringbone's Robe of the Deep: +1 robe of protection which allows the wearer to breathe under water; the wearer also gets +1 to hit under water, and adversaries get a -1 penalty to saves vs. spells cast under water by the wearer.

Dogtooth's Robe of Disease: a +1 robe of protection which allows the wearer a 5% chance to infect an opponent with rabies every time the wearer scores a hit with a dagger.

Gingham's Robe of Feasting: +1 robe of protection which allows the wearer to create food and drink for up to eight people once per day.

Grenfell's Impermeable Robe: a +1 robe of protection, which has the virtue of shedding all liquid. In particular, it protects the wearer from all liquid-based attacks – e.g. acid, poison, oil – that are thrown, shot or sprayed upon him, causing the liquid to roll right off. Does not protect the wearer against such liquids if they are coating weapons or needles that successfully hit him.

Paisley's Robe of Swirling Winds: a +1 robe of protection which allows the wearer to kick up a soft swirling breeze at will. This weak, localized cyclone has a 5' radius, and will kick up leaves, dust, paper, or similar lightweight materials, spinning them about up to a height of four or five feet.  The cyclone can be moved along the ground or floor by the magic-user at a speed equivalent to his own movement rate.

Digicam's Robe of Concealment: a +1 robe of protection which allows the stationary wearer to blend into the background of his surroundings.