Tuesday, December 2, 2014

Adventure Soundbites

Last night we finished Phandelver. Many thanks to +Rob Conley for running it for us -- it was a great time! Here are the sound bites from our final Phandelver session.

"Basically all I can see is the tip of my sword."

"I cast a swirlie."

"How middle school of you."

"Critical hit on an atomic wedgie!"

"Ooh! You've been elf-slapped!" said the dwarf.

"You're not really bleeding 'til you're down to zero."

"We call that the 'prison shower attack.' "

"You've been shafted!"

"This game is more fun than a barrel full of doppelgangers."


And so it was!


Monday, November 24, 2014

Adventure Soundbites

Haven't posted these in a while. Just finished playing tonight, and so it's time to catch up. Here are the sound bites from the last few sessions.

"I don't trust anybody."

"Sounds kind of like gross, undead sex."

"Is there a button to press to launch this thing?"

A: "It looks like a runny egg."
B: "I hit it with my whisk!"

A: "It blows chunks out of it."
B: "Save vs. blowing chunks!"

"He gets 50 xp? For blinking?!!!"

"Oh! A wise guy! (Nyuk, nyuk, nyuk)."

"Ow! Mandible cramp!"

"I hate being sticky. Even in game."

"I am secretly using stealth to play dead."

"When you stop laughing you can take your action."

"He's a lover AND a fighter."

A: "Do I get whizzing as a bonus action?"
B: "Yeah but if you critically fail you're in big trouble."

"I hate Glasstaff."

Sunday, November 9, 2014

Hand-Drawn Mapping During Online Play

SPOILER ALERT! Don't look at the map below if you're planning on playing in The Lost Mine of Phandelver.

In the Ubergoobers' Monday night D&D 5e game run by +Rob Conley, we've been using dynamic lighting on Roll20. Dynamic lighting is an interesting feature in that you, as a player, only get to see what your character can see, based on position and light sources.

What the world looks like with dynamic lighting.
– Wait a minute! How do we get out of here?

It took me a while to get used to it, since previously we had mostly used the fog of war feature on Roll20, which reveals areas as you reach them and lets you see continuously all areas of the map you have explored, even after you leave them behind.

What this meant was that using dynamic lighting, it was hard to keep track of where things were happening, or even where the party was in a given dungeon since, in contrast with fog of war, dynamic lighting causes explored areas get blacked out again as you go.

The solution navigating a dungeon with dynamic lighting? Good old-fashioned hand-drawn mapping.

Hand-drawn mapping lets you see where you are and where you've been.

It may not be pretty, but the last session or two it has worked well, including helping us high-tail it out of the dungeon (before the floating skull off to the northeast spotted us) once it was time to retreat, rest and regroup. We knew exactly where we were, where we wanted to go, and how to get there.