Connor finds himself face to face with two skeletons on the far side of the chamber.
Turn 1: Connor moves forward and to the right to get a clear shot past the sleeping bodies of Titus and Alaine, and to draw the skeletons to one side in the hopes that he can fall back from them and make maximum use of his bow rather than fighting hand to hand. The skeletons advance on him at top speed. Connor takes advantage of their hasty push and puts two arrows into one of the skeletons at nearly point blank range. Neither one of the sleepers stirs.
Turn 2: Connor falls back to avoid close contact with the skeletons, who in turn pursue him. Connor takes a luck shot on the skeleton he previously hit, and puts and arrow right through the center of its skull, splitting its head half, and the skeleton falls to pieces on the floor. A second luck shot staggers the remaining skeleton. Still Titus and Alaine both remain motionless.
Turn 3: Connor shoots once more, and his arrow pierces the last skeleton's spine, viciously slicing the undead minion's body in two, leaving him motionless and in pieces on the floor. After looking around the room and seeing no other enemies, Connor makes for the inert figures of Alaine and Titus in the circle.
Turn 4: Connor successfully rouses Titus and Alaine from their fell sleep. "Come on, we've got to hurry out of here and get back to the village!" Titus and Alaine groggily follow Connor toward the exit from the ruin.
Turn 5: The heroes make the trek back to Candlewick.
Conclusion: The Barony characters clearly win this one with a final VP score of 5-0.
Hi!
ReplyDeleteThats a nice themed scenario! A game with minimum fuss and figures thats still lots of fun is a real achievement!
All the best!
Thanks! I'm still experimenting with different rules for smaller, more "RPG-like" scenarios. I think S&G is another one with lots of potential.
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ReplyDeleteCHAT LANGSUNG DI SINI !!!