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Showing posts with label Oberon. Show all posts
Showing posts with label Oberon. Show all posts

Saturday, June 11, 2016

My Henchman House Rules for The Black Hack

There was a post in the Black Hack Google community this morning about henchmen, so I thought I'd post the henchmen house rules I've been using for the Ravensburg game.

Henchmen 

Each PC begins the game with one henchman of any class the player chooses. Thereafter, the PC gains one additional henchman at every even-numbered experience level. New (and replacement) henchmen are level-1 NPCs equipped with a backpack, any one weapon the player chooses, and the following according to class:

Warrior: Shield – OR – Missile Weapon and Ammo
Thief: Thief's Tools
Cleric: Spell book and Holy Symbol
Conjurer: Spell book

The PC is responsible for paying for any other gear the henchman will use. In exchange for their loyalty, henchmen will expect level- and class-appropriate gear upgrades, and will also expect a 10% share of all monetary treasure earned by the PC on adventures in which they participate.

Henchmen always have average HP and have a single stat* for all attributes according to level:

Levels 1-2: 10
Levels 3-4: 11
Levels 5-6: 12
Levels 7-8: 13
Level 9:      14

Henchmen level up at the rate of one level per adventure until they reach one level below that of the PC leading them. Thereafter, they level up when the PC does.**

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* Henchmen are very ordinary, with stats slightly lower than average to ensure the PC leading them will be the star.

** In other words henchmen stay one level below the PC at all times except when the PC is at first level. If a PC ever loses a level, the henchman stays at his present level until the PC gains enough levels to be one level above him again.

Friday, June 10, 2016

Black Hack Session 2 in Ravensburg

Cast of Characters

Andros Grey (+Tim Shorts) Level 2 Cleric
Athena of the Forest (+Ken H), Level 2 Warrior
Beryl Wayfarer (Athena's NPC Henchman), Level 1 Conjurer
Boris Bonesnapper (Andros' NPC Henchman), Level 1 Warrior

Session Summary

At the end of last session, the party had defeated the ghoul, Finneas Flogg, and his three ghoulettes. The party then entered the mausoleum wherein they found one of the two missing dragon eggs, the half-eaten body of Ugly Sue (one of Andrea Nadsnip's two treacherous henchmen), and a niche in the back wall containing a swirling mass of grey-black smoke, from behind which came wretched, pained and pleading voices: "Help! You must release us! Don't leave us here!"

Taking their courage in both hands, the party plunged into the smoke. They emerged on the other side in a large round chamber with no sign of the niche through which they had passed behind them. The domed ceiling of the chamber had a wide opening in the center giving a view to the starry night sky. Torches with green flames lined the room. Bound to the walls with ethereal chains were eleven ghosts. Above each ghost's head was its name written in burning flames. There were two empty sets of ghostly chains, above which burned the names "Andros Grey" and "Athena of the Forest" (the PCs). In the center of the room stood a ghostly great sword in the middle of a pentagram traced in coal on the floor. In the center of the pentagram, beneath the point of the sword, was a large gold ring, set there as if to anchor something.

The ghosts pleaded to be released. Andros and Athena spoke to the ghost of Ugly Sue, who told them that Finneas had made a deal with the devil – if Finneas fed thirteen souls to the devil, the devil would release Finneas from his ghoulish state and make him human again. The ghosts wanted to be released in order to go on to a proper afterlife.

Athena and Andros could not touch either the ethereal chains or great sword, but found as they erased parts of the pentagram, the sword became more and more tangible, until they could finally grasp it. They then cut the chains of the ghosts, who sighed with relief and rose through the hole in the ceiling and flew off into the night sky.

Grasping the gold ring and pulling it, Andros and Athena opened a secret door in the wall of the chamber leading to a tunnel lined with writhing zombie arms and hands. With no other way out, they tried to make their way down the tunnel, dodging the groping appendages (GM note: each successful Dex check got them safely one third of the way down the corridor; a failure meant they got one third of the way down but got grabbed and had to melee with the grasping zombie hands in order to get free). It took some time, but they made their way out through the end of the tunnel with relatively little harm done.

Emerging from the corridor, they found themselves standing in a black, burnt circular patch of grass, in the back yard of a run-down shack in the middle of a marsh. Once again there was no sign of the passage-way through which they had come. It was still night and a fog was starting to rise. The area around the shack looked lived-in and light glowed from between the planks.

Athena and Andros knocked on the door and met the conjurer-hermit Grimling, who turned out not to be Ugly Sue's old employer (as Andrea Nadsnip had told the party), but rather her husband. The zombie-arm tunnel had teleported the party all the way to Dankmarsh.

After hearing the party's story about Finneas and Ugly Sue, Grimling explained that he had found Finneas mortally wounded in the marsh and could not save him, keeping him quasi-alive by turning him into a ghoul. Grimling promised to search for a way to make him human again and in the meantime would keep him as an apprentice. But Finneas got impatient, rebelled against Grimling, and ran off.

When Grimling had originally found him, Finneas had been pursuing a dragon in the marsh – apparently Finneas was looking for a dragon egg which was to play some role in curing his sick mother. When Finneas the ghoul ran off, Grimling sent Ugly Sue to find a dragon egg and offer it to Finneas in order to bring him back to Grimling. Evidently Sue's mission failed, as Finneas felt he had found a better offer.

Grimling offered to teleport Andros and Athena back to Ravensburg (the burnt patch behind the shack was his teleport site). The party accepted and soon found themselves back in their inn at Ravensburg as the sun was rising. They decided to get some rest and then go to the university of Ravensburg for more information on dragon eggs.

And there ended the session.

Thursday, May 26, 2016

Black Hack Session 1 in Ravensburg

Cast of Characters

Andros Grey (+Tim Shorts), Level 1 Cleric
Athena of the Forest (+Ken H), Level 1 Warrior
Beryl Wayfarer (Athena's NPC Henchman), Level 1 Conjurer
Boris Bonesnapper (Andros' NPC Henchman), Level 1 Warrior


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I've been itching to run a Wednesday night game in Ravensburg using The Black Hack rules. Our first session suffered delays due to illness (last week) and computer difficulties (last night). But we eventually got the computer stuff sorted out and got in about half a session or so.

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We began with a cliché start in The Shady Dragon tavern where the PCs encountered Big Willie, the Bartender, Andrea Nadsnip, a severely burned and battered warrior telling the tale of her recent encounter with a dragon, and Finneas Flogg, a wealthy businessman crying into his beer.

The PCs learned that during Andrea's fight with the dragon, she was betrayed by her two henchmen, One-Eyed Jimmy and Ugly Sue. In mid fight, the traitors disengaged, snatched two dragon eggs and ran off in different directions. Andrea ultimately beat the dragon but not before being seriously wounded. Too battered to hunt the henchmen down herself, she's offered a bounty on each of them and on each stolen egg.

The PCs also talk to Finneas Flogg, a well-dressed, bejeweled merchant, whose three daughters were kidnapped while they were visiting their mother's grave in Last Repose cemetery. He's willing to pay handsomely for their safe recovery, and will even guide the PCs to the exact spot his daughters disappeared.

The PCs follow Finneas into the graveyard to a mausoleum with no name and a door that's ajar. Out step three female ghouls, who turn out to be Finneas' "daughters" and who attack the party as Finneas' appearance (and odor) changes to reveal that he too is a ghoul. Andros attempts to banish them and succeeds with the weaker "daughters" who run screaming into the night. But he fails with Finneas himself.

In the subsequent melee, the henchman Boris Bonesnapper is severely wounded (but not paralyzed), and Andros the cleric suffers a critical hit from Finneas' claw that takes him out of action in one blow and leaves him disfigured (charisma reduced to 4).

Fortunately, Athena is a keen shot, and in the end, Finneas goes down looking like a pin cushion.


The party pick up Finneas' coin purse and jewelry (a tidy sum!) and take a quick rest to recuperate before investigating the shimmering glow now emanating from the open door of the mausoleum.

Inside, they find a dragon egg and the half-eaten body of Ugly Sue, one of Andrea Nadsnip's treacherous henchmen. In a niche in the back wall is a swirling mass of grey-black smoke. From behind it come wretched, pained and pleading voices: "Help! You must release us! Don't leave us here!"

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And there the session ended as we hit our usual closing time. We're on a break next week, but we pick up the week after that. The PCs succeeded in leveling up and so they will start our next session at level 2.