Friday, December 7, 2018

Another Ravensburg Map

I've been map-obsessed lately, working and reworking Ravensburg trying to get something I really like. This is my latest.

I traded out the original neighborhoods for streets instead. Making streets an entire hex wide helps keep the labeling a bit less cluttered, I think.

Thursday, November 29, 2018

What More or Less Happened in Tonight's Game

After a month without playing due to scheduling conflicts, we got together to play in Tim's Komor Forest game using BX Essentials. At one point it kind of went like this:

Well, maybe not that bad. But close. My character, Brimstone, gets hit by an ochre jelly. Jelly ooze is now eating through Brimstone's clothing and searing his flesh. That same round, Ken's character, Finkas, standing behind Brimstone, tries to throw a torch on the jelly. He misses. With a nat 1. Tim says "Roll again, Ken." How bad is the critical fail? Ken rolls another nat 1. So Finkas' torch strikes Brimstone so hard in the backpack that the impact breaks Brimstone's oil flask. Oil runs out of the seams of the pack, down Brimstone's legs and makes contact with the still lit torch now lying on the ground. So Brimstone finds himself dissolving in jelly acid while simultaneously burning like a roman candle. Miraculously, thanks to some quick action by one of Rob's henchmen, Brimstone survives the calamity. Barely.

Sunday, November 25, 2018

Falcon's Gate Map: Color Version

Color version of yesterday's map. Super-easy to do with the layers feature in Hex Kit. Just open the B&W version, save with a new name, and swap things out.

I should add that I still use a photo editing program for my labeling. Once I have all the terrain the way I want it, I generate a png image of the map, then switch programs to label, since that gives me a wider array of fonts, sizes, highlighting, positioning, etc.