I'm now playing with three different groups (if anyone had told me this a year or two ago, I would have thought it insane):
- The Monday Night Group (Tim from Gothridge Manor, Ken from Rusty Battleaxe, Rob from Bat in the Attic, Dan, and one or two others I haven't yet met -- a great bunch of guys) who have welcomed me into their ranks;
- My own West Kingdom Game (Sonofotho, Dan from the Command Tent, Professor P and Dienekes -- also a great bunch with whom I've been playing for over a year).
- Sonofotho's PbP Stonehell game about to start over on the Labyrinth Lord forums.
Yes, I know this is getting sappy with me saying how great everybody is, but what can I say? I've been lucky. In two years or so of gaming with people on the internet, I've been fortunate enough to stumble only on decent folks, and haven't yet met any chaotic evil players.
Anyway, it's my blog, and I can spread as much sunshine as I want. I'll be going out to walk my unicorn after I finish this post. Did I mention it's a beautiful spring day here?
So, Sonofotho's Stonehell game: characters are 3d6 in order, with a lot of random elements (name, previous occupation, skeleton in the closet, quirk, hand of fate, etc.). If I'm reading the signs right, high casualty rates may be expected.
So before he gets a chance to be killed off, here is...
Image Created with HeroMachine 2.5
Mathorbri was the son of a rat-catcher. He tried following in his father's footsteps, but the trade never really suited him. A bit brighter than most, he read everything he could get his hands on, and his head was always filled with ideas of adventure and treasure – in particular he dreamed of valuable ancient relics. Rat-catching paid little, and was surprisingly dangerous. A job-related illness that ruined his teeth and very nearly killed him made this all too evident. So Mathorbri decided to abandon rat-catching for the life of an adventurer. The risks were no worse and the payoff was bigger. He took what money he had saved, used his quick wit to increase it at the gambling table, then bought some gear. He then set out for Stonehell and the ancient riches it was rumored to hold.
STR: 14 (+1 to hit, damage, force doors)
INT: 16 (+2 languages)
CON: 8 (-1 hp/HD)
CHR: 15 (-1 to reactions; max. 5 retainers; retainer morale 8)
Level 1: Read Magic, Sleep
Detect Hidden/Secret Doors 1-2 (d6)
Immune to Ghoul Paralysis
Elvish Languages: Common, Elvish, Gnoll, Hobgoblin, Orc
INT-Bonus Languages: Dwarvish, Gnomish
Chainmail (AC 5, 30 lb.)
Longsword (1d8, 4 lb.)
Dagger (1d4, 1 lb.)
Dagger (1d4, 1 lb.)
Backpack (holds 40 lb.; 2 lb.)
Torches (16, 1 hour each, 16 lb.)
Flint & Steel
Waterskin (4 lb.)
Rations (7 days, 7 lb.)
Rope, Hemp (50', 10 lb.)
Money: 16 gp
Encumbrance and Movement Base
Starting Gear/Gold = 75 lb (gear) + 1.6 (gold) = 76.6 lb
Move: 60/turn, 20/round encounter, 60/round running
XP: 150 (we got 100 for a history and 50 for a pic)
XP Bonus (+10%: INT 16+ and STR 13+)
Hand of Fate: Highly skilled gambler (bonuses to games of chance/+15 on Gambling Table) Appearance: Poor teeth
Quirk: Obsessed with collecting ancient relics
Previous Occupation: Rat catcher