Sunday, March 31, 2013

Dante Rathburn, Human Warlock

Introducing my PC for Ken's (Rusty Battleaxe) Montporte megadungeon using Blood and Treasure rules.

Dante was the child of a soldier who trained him to fight. While journeying together through the wilderness, the pair were attacked by a band of marauders. Dante's father was killed and the boy was left for dead. An old elf hermit found Dante and raised him in the wild. Noticing that the adolescent Dante had a natural talent for magic the hermit encouraged him. The old hermit died shortly after Dante reached adulthood, and the young man set out looking to make a life for himself with the two skills he had – fighting and sorcery.



Dante Rathburn, Human Warlock, Level 1

AC: 15 (Leather Armor +2, DEX +2, Dodge Feat +1)
HP: 11 (Max Level 1 [d8], +3 Tough Feat)

Fortitude Save: 15
Reflex Save: 15 (13 with +2 DEX bonus)
Will Save: 13

Melee Attack: +2 (+0 for level, +2 for STR)
Missile Attack: +2 (+0 for level, +2 for DEX)

STR: 17 (+2 to melee hit/damage, thrown weapon damage)
DEX: 16 (+2 to missile hit, AC, Reflex Saves)
CON: 12
INT: 9
WIS: 10
CHR: 12

Feats (+1 feat for being human)
Tough (+3 hp), Dodge (+1 AC)

Spells Known:
Level 0: Detect Magic (60', 20 minutes), Detect Poison (30', 1 hour), Light (like torch, 2 hours)
Level 1: Sleep (150', 2d6 HD of enemies, 1 hour)

Spells Usable per Day:
Level 0: 4
Level 1: 2

Gear:

Leather Armor (AC +2, 15 lb.)
Battle Axe (1d8/1d8+1; 6 lb.)
Dagger (1d4, 20/40, 1 lb.)

Backpack (2 lb.)
Bedroll (5 lb.)
Flint & Steel
Lantern, Hooded (30' radius, 2 lb.)
Oil (9 flasks, 6-hour burn, 9 lb.)
Pouch, belt (2 pouches, 1 lb.)
Rations, iron (8 days, 8 lb.)
Rope, hemp, 50' (10 lb.)
Waterskin (4 lb.)

Encumbrance = 63 lbs. (max. without penalty = 170)

Movement: Explore/Walk/Run
Round: 10/30/120
Minute: 100/300/600
Turn: 1000/3000/6000

Languages: Common, Elf
Wealth: 79 g.p.

X.P.: 0
Bonus: +10%

Human race traits: +10% to x.p., +1 feat, common +1 language
Warlock traits: magic-user spells as sorcerer (-1 spell known per level, -1 daily spell per level); no prep required – any known spell can be cast within limits of max. spell/level/day).

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