tag:blogger.com,1999:blog-3745950328336574574.post6895846640003362076..comments2024-03-22T03:22:03.672-04:00Comments on Clash of Spear on Shield: Squirrel's Death: A Lesson in Dungeoneering FundamentalsChris C.http://www.blogger.com/profile/08655640273250716377noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-3745950328336574574.post-49407540677269443402014-09-03T21:19:42.548-04:002014-09-03T21:19:42.548-04:00Good point -- I didn't think of that!Good point -- I didn't think of that!Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-3745950328336574574.post-48396377380182501272014-09-03T15:42:55.436-04:002014-09-03T15:42:55.436-04:00While Roll20 doesn't help, the Google Hangout ...While Roll20 doesn't help, the Google Hangout we connect through is able to share images.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-3745950328336574574.post-37380124628742480962014-09-03T07:08:02.118-04:002014-09-03T07:08:02.118-04:00I agree -- and the dynamic lighting itself makes i...I agree -- and the dynamic lighting itself makes it even more important, IMO, to keep together and not go wandering off separately (without a darn good reason), because of the imperfect knowledge each individual has, and because it forces us to deal with the consequences (which is what it should do after all).<br /><br />That reminds me of an idea for another post though. Dynamic lighting not only gives you perceptual realism (you see what you see), but it also means we may need to think about going "old school" and map as we go. I started doing this in the last session -- by hand on graph paper -- because with the dynamic lighting on, you don't get to see areas of the map you previously visited on-screen. I found my hand-drawn map very helpful in terms of having a broader context for what's going on in the little patch of dungeon I can see. Though of course, there's no quick and easy way for me to share that hand-drawn map with the rest of the group during play, so for a group benefit in planning tactics and such, you'd really need everybody to draw his own map as we go. Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-3745950328336574574.post-3464074340804087972014-09-02T20:08:24.417-04:002014-09-02T20:08:24.417-04:00Heh, that I can get behind.Heh, that I can get behind.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-3745950328336574574.post-49015825792655533552014-09-02T19:50:56.165-04:002014-09-02T19:50:56.165-04:00I think that it points something really great out....I think that it points something really great out. You know why we we were split up, alone, etc? because roll20 with dynamic lighting created a situation where we could just move our characters around, see what you see, and deal with the consequences.<br /><br />In talking with the DM post-game, there were a few things we considered. first I had a reaction shield spell I should have used. my bad. Secondly, I had initially declared my desire to ninja (stealth) my way through, which would have possibly afforded me surprise and an opportunity to retreat. I didn't re-declare it once I had met up with the party, and again, that's sloppy play on my part. I've always been a proponent of letting the dice fall where they may, I enjoyed the evening. Squirrels death definitely kicked up the games intensity up a notch or 3.<br /><br />I have to say again, I love the roll20 dynamic lighting. it's one of the first things that gaming on the computer has provided that exceeds standard play (around a real table).<br />Anonymoushttps://www.blogger.com/profile/00532961454259236233noreply@blogger.comtag:blogger.com,1999:blog-3745950328336574574.post-74582861997244533842014-09-02T18:53:44.677-04:002014-09-02T18:53:44.677-04:00You guys didn't have the professional looter w...You guys didn't have the professional looter with you. To direct the traffic. I'll be there next week and I'll get back to direct the looting.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-3745950328336574574.post-37040806437214869682014-09-02T12:25:09.250-04:002014-09-02T12:25:09.250-04:00Point taken. I think the key words in your comment...Point taken. I think the key words in your comment are "how" and "why" -- implying a reason and a method. We (myself included) were just careless last night, and split up for no particular reason, and with no particular method or plan in mind.<br /><br />So maybe "never split the party without a reason and a plan" might be a better rule.Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-3745950328336574574.post-39538140170186621732014-09-02T11:56:38.904-04:002014-09-02T11:56:38.904-04:00Bah! D&D trope and nothing more. We split our ...Bah! D&D trope and nothing more. We split our parties constantly, and have for over thirty years. It's how you do it, why you do it, and what genre and system you're using.<br /><br />I feel a blog post coming on. I will definitely redirect people back to this one Chris.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-3745950328336574574.post-30379937665866544872014-09-02T08:35:30.599-04:002014-09-02T08:35:30.599-04:00A lesson for us all.A lesson for us all.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.com