"He's havin' a bad bone day."
"A happy skeleton is a slow skeleton."
Mad Punster [Referring to slow-moving skeletons]: "I guess they don't have a bone to pick."
"I'm here to see what the mushroom can do."
"Dehydrated water elemental."
"We've got a pair now."
"We need to put that gnome on a leash."
"Was that dwarf and gnome skulls? Or dwarven numbskulls?"
"I slice my wrists a little."
"He pulsated all over you."
And on a side note, our group found a pretty decent stash of treasure last night and Dante (my character) managed to pick up a nice weapon, the Axe of Dulnar, a weapon inscribed with dwarven runes that gives +1 normally, +3 vs. all outsiders (enemies from other planes); double attacks vs. demons; +2 protection vs. demons (AC and saving throws). I'm looking forward to having Dante try it out on some monster's neck next week. Of course, the axe's powers could just be the DM's way of foreshadowing what we'll be coming up against...